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Showing content with the highest reputation since 09/20/19 in all areas

  1. 2 points
    There I was... Trapped... I could feel the heaviness of my breath as my heart pounded like an earthquake... Trapped... What could I do to get myself out of this mess I got into?... The day started off like any other day here in the wastelands of a zed apocalypse. Scavenging for water and food just to get through the day. Hoping not to get sick or run into any plague zeds that could rip your head clean off with one swing. I was on a journey to find supplies for a little base I called home. My group member finally awoken from his slumber after the following days journey just to find a shovel... Who would have thought that finding a shovel would take such a toll on a person? Another day begins and so does another journey. This time we search for weapons and gear to be ready for anything.... and anyone who tries to take our lives or our little base we call home. We venture south from our current location to a military spot called Myshkino. All towns here in the new world are ghost towns... Bodies scattered everywhere like an A-Bomb went off without warning. As we approach Myshkino, we hear an odd sound. A sound you never hear anymore since the apocalypse. It was a plane. We duck into some bushes in case they were looking our direction, or maybe they knew we were there because suddenly... They drop something. From the looks of it, it looked like crates of some sort. We wait it out for a few minutes to see what happens. Apparently this attracted all the zeds near Myshkino… Even the plagued ones, which by the way, are SUPER zeds. Killable with some heavy weapons... or a lot of ammo. We decide to make a move and see what could have dropped and there I was... Trapped... I could feel the heaviness of my breath as my heart pounded like an earthquake... Trapped... What could I do to get myself out of this mess I got into?
  2. 1 point
    I didnt get the complete collection before last wipe, I was way too close.. time to restart. If you find any lighters hmu i pay more than shops (for lighters i don't already have)
  3. 1 point
    If YoUr BaSe LoOks LIkE ThIs ThEn PlEaSe Pm SANTA RAIDER On DiScOrD fOr InFo InTo YoUr BaSe!
  4. 1 point
    Hello Survivors! So I've gotten a few questions about when the Bar and Grill will be up. I will not be putting the bar and grill back up until expansion is released. It takes a boat load of time to build everything up and I dont want to do that when expansion could be right around the corner. I will keep everyone posted on any updates on the Bar when expansion drops! Thank you all for your support and I hope to see you at the bar in the future! DrumstickBandit
  5. 1 point
    High value trader added - WITH NO SAFEZONE HVT Operates out of Novaya Petrovka, Bring your masks/Toxic cure! Marijuana/Cannabis seeds/Lighters/Stickers removed from safe traders and are now sold at HVT. Prices of lighters were increased Golden ak will no longer spawn and is now only bought/sold at HVT as a collectors item. Remember, There is no safezone. You may die while trading, Good luck!
  6. 1 point
    Be safe, Double check your base! Now that vaulting has been introduced it may be a smart idea to take a look over your base to make sure there are no ways for players to vault in. A smart thing to check would be windows or nearby structures.
  7. 1 point
    1.05 Currency changes With 1.05 being released a lot of mods needed updating, Rumor has it the creator of Trader mod is on vacation and won't return for 10 days, That being said rubles are no longer a safe form of currency and may despawn at any time. We have made our own currency, Warbonds. You can trade in your rubles for bonds at traders, Or ask an admin to swap if there is one on.
  8. 1 point
    Hello, i am R0uLleTte! I have been gaming PC for over 15+ years. Playing anywhere from CS 1.2 to CSGO, Medal of Honor, Battlefield, AAPG, A2 Dayz, Dayz Standalone and many more games. Feel free to add me on Steam: R0uLleTte. Mainly play Dayz Standalone now and i am part of the NCR club! Hope i get to meet everyone in game and say hello! Game On!
  9. 1 point
    Hello Survivors! The PC Update 1.05 of DayZ is now live. It brings you an expansion on the disease system and introduces an advanced vaulting and climbing system. On the combat side, we've added two new pistols and one assault rifle. Get all the details and full patch notes below! New Weapons Mlock-91 The Mlock-91 is a semi-automatic pistol, fed from a detachable magazine. Affordable and compact, it is commonly used by the Chernarussian police forces. It uses 9x19mm rounds. MKII The MKII is a semi-automatic, integrally-suppressed pistol, fed from a detachable magazine. Using .22 LR rounds, it is considered both silent and lethal against short range targets without armour. KAS-74U The KAS-74U is a shortened version of the KA-74 assault rifle, usually equipped with a side-folding metal shoulder stock. New & improved weapon attachments New .22 LR Rounds New VehicleSarka 120 VaultingPlayers can now vault over fences and walls. Players can now scale objects up to 2,30 meters height. Vaulting Gif[media.giphy.com] OthersMedical Changes Introducing food poisoning Balancing of cholera and salmonella diseases Balancing health regeneration and bleeding Improvements and fixes to the medical systems and items Communication Players can now switch between shouting, speaking & whispering for different voice ranges. Dead Body Decay Dead player bodies persist longer and decay over time. Patchnotes Notes Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q.[support.bohemia.net], DayZ F.A.Q.[forums.dayz.com], or BattlEye F.A.Q.[www.battleye.com] You can help us to further improve the game by posting your feedback on the Feedback Tracker[feedback.dayz.com]. GAME ADDED Added: New pistol Mlock-91 Added: New pistol MKII with its integral silencer Added: New rifle KAS-74U Added: New vehicle Sarka 120 Added: Vaulting and Climbing enable players to pass obstacles up to 2,30 meters high (exception for base fences, gates, and watchtowers) Added: .22 LR Rounds Added: Food Poisoning Added: Tutorial screens in the main menu Added: VoN whisper/talk/shout voice levels Added: Infected are attracted by talking players Added: Quick reload weapon option for PC (hold R for reload) Added: Ability to animate P3D attachments on creatures Added: Possibility to set hidden selections for wearable models (e.g., bandana or belts) Added: The name of the missing PBO file (compared against the server files) is now displayed in the error message Added: Collision response of thrown items with character controller Added: Smoothed the movement of thrown items from the thrower's point of view. Added: Warning when playing a modded game. Added: Foley sound for the base radio Added: Window destruction sounds for vehicles Added: Suicide functionality for bayonets Added: Bleeding effect on melee suicides Added: Infected wearing a headtorch now have it switched on Added: Torch can be soaked up with gasoline, but only if it's not ignited yet Added: Camera shakes when getting hit Added: Dead bodies decay over time Added:The Stamina bar now blinks when the player doesn't have enough stamina to perform an action Added: Cholera has a chance to appear in water bottles and canteens when initially spawned Added: Localized texts for Tutorials FIXED Fixed: Several animation clipping issues Fixed: Creation of dynamic physics for objects which contains proxy objects Fixed: "Collision refresh" when a "dynamic body" is removed after item throw Fixed: Animation applied on items in inventory view Fixed: Attachments LOD Fixed: The countdown was missing during the respawn. Fixed: The VoN was staying active even when the game is minimized. Fixed: Putting an item from your hands into inventory when inside a car could make it invisible when putting it back into hands. Fixed: Player couldn't use the VoN while using the inventory. Fixed: Movement on a ladder when the parent entity is moving (e.g., if the ladder is part of a moving vehicle) Fixed: door collision after rotation change Fixed: Black screen occurring when using hardware Anti-Aliasing Fixed: backtracking correction of velocities Fixed: Thrown items could fall through the ground Fixed: character's physics speed Fixed: Grenades couldn't be thrown through windows Fixed: IV Saline Bag and IV Blood Bag didn't have any effect Fixed: The consequences of giving blood of an incompatible blood type were applied to the applying person instead to target Fixed: Rapid switching of items in hands could display incorrect items in hands to other players Fixed: Spamming emotes could display, to other players, an incorrect item in hands Fixed: Bayonets couldn't be used to cut off bark or cut down bushes Fixed: A weapon used to commit suicide could become inaccessible for other players Fixed: Items in the quick bar could cause issues while restrained Fixed: The player could not move after spraying disinfectant spray on another player Fixed: Switching a weapon in hand with a helmet via quick bar had the character stuck in an animation Fixed: Dry bags were displayed with hard edges Fixed: When reloading, magazines could fly next to the player Fixed: The duct tape quantity wasn't displayed in the quick bar Fixed: An untranslated string for the Blood Test Kit Fixed: Items could be looted through walls using the inventory vicinity. Fixed: Smoke particles on the bottle suppressor and USG-45 Fixed: Hesco boxes would get damaged during deployment and folding Fixed: Dropping a wooden stick was player a wrong sound. Fixed: Items in hands could disappear if the player was saved in the vehicle Fixed: Magazines could not be detached via quick bar Fixed: Misplaced/unnecessary collision above a ladder at the cement factory Fixed: An issue preventing players from picking up items dropped from a player that had died while swapping items Fixed: A client error when adding items to the inventory without having sufficient space Fixed: It was possible to plug a Power Generator into a Cable Reel as an unintended reverse connection Fixed: Grenades were dealing much less damage to players browsing their inventory Fixed: Attachments weren't damaged by explosions Fixed: The animations were incorrectly applied to the items in the inventory Fixed: The player weapon could disappear from its hands when climbing a ladder Fixed: Swapping items with the quick-bar could reset their rotation Fixed: Various localization errors Fixed: Quantity indicator for the magazine items Fixed: The state of doors could get de-synchronized upon server restart Fixed: The item in hands was disappearing when the character was in a vehicle and saved in the database Fixed: Water hit effect on piers and other places along the seashore Fixed: VSS sounds were very loud to other players when heard from a great distance Fixed: Flashbang grenades weren't flashing the players' screens at night Fixed: Grenades did not affect players from within a fireplace Fixed: An animation glitch causing the player character to collapse into a ball Fixed: A burlap sack on the head would not hide other head-wear Fixed: It was not possible to manipulate with a restrained players inventory Fixed: Items looted from incapacitated players got returned to their former inventory on quick bar use Fixed: A client error when placing a spotlight on a scaffolding Fixed: Barrel bottom clipped through the ground it was standing on Fixed: It was possible to wear the great helmet with other headgear Fixed: It was challenging to open and close vehicle doors in 3rd person Fixed: Cancelling the resuscitation action could create invisible weapons Fixed: A client error when switching two-handed ranged weapons Fixed: Motor starting sound of the Gunter 2 would not play Fixed: An exploit to stack containers into each other indefinitely Fixed: The logout menu did not hide when cancelled Fixed: De-synchronized rotation of flashlights after dropping them Fixed: Corrected the direction of the fuel station explosion and the following smoke Fixed: Rear lights on vehicles did not switch off when the engine was switched off Fixed: Gas lamps and gas stoves were making undesired sounds when they were put inside a cargo Fixed: Missing unpinning sounds for grenades Fixed: Car headlights not changing their material when being switched off Fixed: Car headlight lights did not change when the head-bulbs were destroyed Fixed: Multiple head clipping issues Fixed: Grenades did not explode after shooting them Fixed: Belts with attachments could be put into cargo Fixed: Activating the Steam Overlay with Ctrl+Tab could cause a stuck Ctrl key Fixed: Issue when a player was killed while switching between seats in a vehicle Fixed: Redundant animation was played while entering cars Fixed: Stamina handling while sprinting Fixed: Amount of bullets in a magazine is still shown after swapping it with the Handheld Transceiver (https://feedback.bistudio.com/T143768) Fixed: 3rd person camera collision during leaning Fixed: Unable to turn on the Field Transceiver after throwing/dropping it. Fixed: When (un-)chambering certain rifles, the ammunition would disappear. Fixed: A server crash related to electrical systems Fixed: Item got stuck in the hand slot if changed with a smaller item Fixed: Random amount of water in canteens Fixed: Body parts were not rendered from a certain distance Fixed: Infected are now chasing only non-dynamic targets Fixed: Stuck hand-slot with tents Fixed: Cholera only triggered vomiting once per session Fixed: A client crash when adding a pot with boiling water to your inventory Fixed: Weapons dropped from killed players hands would become ruinedFixed: Infinite bleeding from corpses Fixed: Player was mumbling after respawning, if gagged before dyingFixed: It was not possible to equip bandanas as clothingFixed: Exploit for continuous night visionFixed: A server crash caused by repeated throwingFixed: An animation issue when carrying the sea chest or metal plate while crouchedFixed: Audio of distant gunshots could be delayed or merged TWEAKED Tweaked: Despawn time for dead bodies and animals increased Changed: Updated credits to reflect the recent changes Changed: The saline bag is faster to apply and now increases the blood replenishment (visualized through the medication (pill) indicator). Changed: Giving the wrong type of blood can now cause the character to go unconscious and trigger a hemolytic transfusion reaction Changed: The hemolytic transfusion reaction is faster and more severe Changed: The item rotation is now considered when looking for an inventory position Changed: Sights misalignment configured for weapons and their attachments Changed: Ambient loot can now also spawn in "rotten" and "dried" states Changed: Randomizing fruit and mushroom spawning Changed: All restraining items now receive a certain amount of damage when removed from hands, even without a tool Changed: Car crashes now decrease the player's health Tweaked: Bullet damage is reduced with longer bullet travel time Tweaked: Lowered regeneration rate of the character health Tweaked: Adjusted the injured stance thresholds to allow more mobility at lower character health values Tweaked: Increased the amount of blood loss from bleeding sources Tweaked: Quantity in UI is now hidden for the Saline Bag, IV Saline Bag, Epinephrine and Morphine (single-use items) Tweaked: Reduced damage and shock value received from infected Tweaked: Slightly increased chance for a bleeding source from an infected attack Tweaked: Fist-attacks now cause less health damage and shock. Tweaked: Drinking from wells and ponds should no longer get the player replenished so fast Tweaked: Global lighting config tweaks (overall brightness during day, less prominent shadows during clear days, less blue in shadows) Tweaked: Interiors for certain bunkers and the control tower Tweaked: Increased chances of low-tier pistols to spawn with weapon attachments Tweaked: Spawning of LAR attachments and VSD parts attached at spawn Tweaked: Volume for falling tree and bush sounds Tweaked: Throwing animations Tweaked: Non-absorbing items don't get wet any more Tweaked: Added rotation to normal map particles Tweaked: Slightly prolonged the range of car headlights illumination Tweaked: Growing a beard now takes 4x as long as before Tweaked: Melee impact particle effects are now rotated randomly, not always up any more Tweaked: Refueling a power generator does not require precise looking at its fuel tank Tweaked: Prolonged the action of shaving to make it fit the animation itself Tweaked: Parameters of the rear lights of the Olga 24 Tweaked: Reverse light fades out quickly now Tweaked: Player landing sounds are now quieter Tweaked: Drastically reduced unarmed attack damage to worn clothing Tweaked: Removed the crafting attachments from the barrel Tweaked: The Leather Sewing Kit can no longer be used for treating injuries Tweaked: Treating injuries using the Sewing Kit now takes 20% instead of 1% of the item's quantity Tweaked: Spawn orientation of the Gunter 2 parts Tweaked: Salmonella (lowered the stomach volume threshold for vomiting, increased the vomiting chance, added removal of water and energy when vomiting) Tweaked: Cholera (over-time water drain added, lowered the stomach volume threshold for vomiting, increased chances of vomiting, added water and energy removal when vomiting) Tweaked: Eating a multivitamin pill now shows a UI notifier (pill icon) Tweaked: Fresh spawn player loadout (road flare switched for chemlight of random color) Tweaked: Increased blood loss from bleeding sources Tweaked: Bandaging using a rag or bandana no longer causes the wound infection, because wound infection had no effect on player characters Tweaked: All pants can be wrung out now MODDING Added: Curl context API Added: A script callback Object::OnPhysicsCreate Added: A model (p3d) property "canClimb" to enable climbing the model (default is 1, 0 is disabled). Added: Way to detect night using GetGame().GetWorld().IsNight() (returns true when the sun is below the horizon) Added: Retexturing selections for the LAR Added: Retexturing selections for the wooden crate Added: Possibility to disable the enlargement of the inventory bbox view via a new config parameter "enlargeInventoryView" Changed: HumanCommandMelee::IsOnBack and HumanCommandMelee2::IsOnBack (preferred) are now accessible from the script API Tweaked: Default food poison and salmonella agents added to the meat stages (burned=food poison, rotten=salmonella+food poison, raw=salmonella) and guts (salmonella) Fixed: GetStomachVolume() on PlayerStomach was not reset when ClearContents() was called Fixed: A null pointer in 'SlotToAnimType' Optimized: Command start/finish events SERVER Added: Priority queuing[community.bistudio.com] for the login queue Fixed: Server config related issues weren't logged in the rpt and crash files Fixed: A crash occurring when an infected was updated without a valid network object Fixed: A server crash caused by a player disconnecting after an item was thrown Fixed: A server error caused by a player committing suicide being simultaneously killed by another player Fixed: A server error when entering and exiting vehicles Fixed: A server error when starting a vehicle Fixed: A server error when a player touched a barbed wire LAUNCHER Changed: Launching Survivor GameZ now ignores the startup parameters that could prevent from joining a game Changed: "Play DayZ Experimental" on Steam now starts the DayZ Launcher by default KNOWN ISSUES Certain player models don't have textures in their decayed statusThe PAS radio is not visible in the inventory UIWolves can hit a player inside cars through closed doorsCholera modifier might not disappear until relogView the full article
  10. 1 point
    or something like this. Just a tribal type of thing.
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